It is widely known among digital marketers that attention is the currency of the internet, and Facebook and YouTube so far are winning the battle for attention.
In the same vein, teachers know that attention in school children and various other types of learners is the gateway to learning and can directly impact not just students’ attainment of knowledge but their overall happiness as well.
This is exactly why the students and faculty of NCU’s School of Education recognize the importance of different teaching methodologies to capture dwindling student attention and help students more strongly resist distraction, all in the name of better learning outcomes.
Here are a few of these teaching styles:
Self-learning, or self-directed learning, is when students are allowed to explore a topic on their own based on their strengths and interests. Students, with the guidance of the teacher, explore the world around them, test hypotheses, and formulate their own investigative questions. Self-learning works for both individual and group learners.
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The flipped classroom model is a teaching method where students are introduced to content at home, such as video presentations or reading materials via Moodle, which they process and make notes on. The knowledge they gleaned from the pre-class activity is then applied in class through seat works or further discussed to clarify any unclear areas.
With this strategy, students become more proactive in the knowledge acquisition process and develop the skills necessary to collaborate with their peers inside and outside the classroom.
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The case method, also known as design thinking, is a popular teaching strategy that analyzes real-world cases, issues, or situations (instead of facts or concepts) to encourage communication, critical thinking, group interaction, and problem-solving.
The case method is a widely successful approach used in the fields of law, medicine, business, engineering, education, journalism, and chemistry.
Gamification incorporates gaming mechanics into non-game situations to encourage engagement, participation, and friendly competition. In the school setting, gamification can be done in a number of ways:
- Awarding students with badges for every assignment completed
- Integrating video games into lessons
- Conducting “tournaments” to stir up a little competition
One idea for gamification is to track each student’s points across multiple classes. When they get to a certain number, say 200, allow them to level up and award them with milestone rewards such as a homework pass or extended recess.
Roleplay, also called simulation, is an experiential learning strategy in which students are assigned roles and act out those roles in a controlled or scripted environment. It lets students:
- Relate to a situation
- Connect the situation with prior knowledge
- Gain a broader understanding of different perspectives
- Work cooperatively with teammates
Additionally, role play allows students to analyze and address the problem by exploring alternatives and finding creative, novel solutions.
The mission of Northcentral University’s School of Education is simple and straightforward: To provide education professionals with the knowledge they need to more successfully tackle educational issues through solutions based on research, collaboration, and critical thinking. We do that through different education programs that are 100% online and taught one on one.
For any questions, please call us at 866-776-0331 or fill out our form below to request for information.